Need help in scripting? Come here
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Need help in scripting? Come here
Just tell me the script you want made/fixed and I'll try to make/fix it 
galisprayo- Posts: 1
Join date: 2008-10-13
Re: Need help in scripting? Come here
Can I help too?
_________________
Ya'll know what time it is?

It's peanut butter jelly time! Peanut butter jelly time! Peanut butter jelly time! Peanut butter jelly time!

scipiothegreat- Posts: 4
Join date: 2008-10-13
Location: Eating a cheese wheel. =D
Re: Need help in scripting? Come here
My old command script. I can't figure out why it broke and how to fix it
- Code:
function GetPlayer(String)
local i = game.Players:GetChildren()
for P = 1,#i do
if(i[P].Name == String)then
return i[P]
end
end
return nil
end
function Seat()
local i = game.Players:GetChildren()
for P = 1,#i do
local S = Instance.new("Seat")
S.Name = "Lawl"
S.Parent = i[P].Character
local W = Instance.new("Weld")
W.Parent = i[P].Character.Head
W.Part0 = i[P].Character.Head
W.Part1 = i[P].Character.Lawl
W.C0 = CFrame.new(0,1,0)
end
end
function Fly()
local i = game.Players:GetChildren()
for P = 1,#i do
local F = Instance.new("BodyPosition")
F.position = Vector3.new(0,100,0)
F.maxForce = Vector3.new(0,10000000000,0)
F.Parent = i[P].Character.Torso
end
end
function Square()
local i = game.Players:GetChildren()
for P = 1,#i do
Remove(i[P].Character.Head.Mesh)
end
end
function Explode()
local i = game.Players:GetChildren()
for P = 1,#i do
local E = Instance.new("Explosion")
E.Position = i[P].Character.Torso.Position
E.Parent = game.Workspace
i[P].Character.Humanoid.Health = 0
end
end
function Save(Player)
local i = game.Players:GetChildren()
for P = 1,#i do
local E = Instance.new("ForceField")
E.Parent = i[P].Character
end
end
function Whisper(MSG)
local msg = Instance.new("Message")
msg.Text=MSG
msg.Name="Ooo"
msg.Parent=game.Players.Meelo
wait(5)
Remove(msg)
end
function Loud(MSG)
local msg = Instance.new("Message")
msg.Text=MSG
msg.Name="Ooo"
msg.Parent=game.Workspace
wait(5)
Remove(msg)
end
function Kill(Player)
P = GetPlayer(Player)
if(P~=nil)then
P.Character.Humanoid.Health = 0
else
Whisper("Function Kill has failed. "..Player.." doesn't exist")
end
end
function Anchor(Player)
P = GetPlayer(Player)
if(P~=nil)then
P.Character.Torso.Anchored = true
else
Whisper("Function Anchor has failed. "..Player.." doesn't exist")
end
end
function Unanchor(Player)
P = GetPlayer(Player)
if(P~=nil)then
P.Character.Torso.Anchored = false
else
Whisper("Function Unanchor has failed. "..Player.." doesn't exist")
end
end
function Teleport(msg)
local P1 = GetPlayer(string.sub(msg,10,string.find(msg,"/",10)-1))
local P2 = GetPlayer(string.sub(msg,string.find(msg,"/",10)+1))
if(P1 ~= nil)then
if(P2 ~= nil)then
P1.Character.Torso.CFrame = P2.Character.Torso.CFrame + Vector3.new(0,5,0)
end
end
Whisper("Teleport ran")
end
function Weld(msg)
local P1 = GetPlayer(string.sub(msg,6,string.find(msg,"/",6)-1))
local P2 = GetPlayer(string.sub(msg,string.find(msg,"/",6)+1))
if(P1 ~= nil)then
if(P2 ~= nil)then
local W = Instance.new("Weld")
W.Parent = P1.Character.Head
W.Part0 = W.Parent
W.Part1 = P2.Character.Head
W.C0 = CFrame.new(0,0,0)*fromEulerAnglesXYZ(0,0,0)
end
end
end
function Jump(msg)
local P1 = GetPlayer(string.sub(msg,6,string.find(msg,"/",6)-1))
local Amount = tonumber(string.sub(msg,string.find(msg,"/",6)+1))
if(P1 ~= nil)then
P1.Character.Torso.CFrame = P1.Character.Torso.CFrame + Vector3.new(0,Amount,0)
else
Whisper("Bad name")
end
end
function Rename(msg)
local P1 = GetPlayer(string.sub(msg,8,string.find(msg,"/",8)-1))
local Name = string.sub(msg,string.find(msg,"/",8)+1)
if(P1 ~= nil)then
P1.Character.Name = Name
end
end
function Orbit(msg)
local P1 = GetPlayer(string.sub(
function Control(msg)
local P1 = GetPlayer(string.sub(msg,9,string.find(msg,"/",9)-1))
local P2 = GetPlayer(string.sub(msg,string.find(msg,"/",9)+1))
if(P1 ~= nil)then
if(P2 ~= nil)then
P1.Character = P2.Character
end
end
end
function Float(msg)
local P1 = GetPlayer(string.sub(msg,7,string.find(msg,"/",7)-1))
local Amount = tonumber(string.sub(msg,string.find(msg,"/",7)+1))
if(P1 ~= nil)then
local F = Instance.new("BodyVelocity")
F.velocity = Vector3.new(0,Amount,0)
F.maxForce = Vector3.new(0,1000000000,0)
F.Parent = P1.Character.Torso
else
Whisper("Bad name")
end
end
function Rebase()
local B = Instance.new("Part")
B.formFactor = 2
B.Size = Vector3.new(512,0.4,512)
B.Position = Vector3.new(0,0.2,0)
B.Anchored = true
B.Parent = game.Workspace
game.Workspace.PrimaryPart = B
end
function Ban(Player)
GetPlayer(Player).Parent = game.Lighting
end
function Move(msg)
local P = GetPlayer(string.sub(msg,6,string.find(msg,"/",6)-1))
local A = string.gmatch(msg,"%d+")
Whisper(A())
Whisper(A())
Whisper(A())
--if(P ~= nil)then
--P1.Character.Torso.CFrame = P1.Character.Torso.CFrame + Vector3.new(X,Y,Z)
--else
--Whipser("Bad name")
--end
end
function Clean(Mod)
local i = Mod:GetChildren()
for P = 1,#i do
if(i[P].className == "Part")then
Remove(i[P])
else
Clean(i[P])
end
end
end
function Steal(msg)
local P1 = GetPlayer(string.sub(msg,7,string.find(msg,"/",7)-1))
local P2 = GetPlayer(string.sub(msg,string.find(msg,"/",7)+1))
local i = P1.Backpack:GetChildren()
for P = 1,#i do
Clone(i[P]).Parent = P2.Backpack
end
end
function StealAll(msg)
local P1 = GetPlayer(msg)
local i = game.Players:GetChildren()
for P = 1,#i do
local i2 = i[P].Backpack:GetChildren()
for P2 = 1,#i2 do
Clone(i2[P2]).Parent = P1.Backpack
end
end
end
function GetChild(String,Model)
local i = Model:GetChildren()
for P = 1,#i do
if(i[P].Name == String)then
return i[P]
end
end
return nil
end
--Hierarch browser
function GetDirectory(msg)
print("Called on " .. msg)
local G = game
local S = string.find(msg,".",1,true)
while true do
if(string.find(msg,".",S+1,true)==nil)then
print(string.sub(msg,S+1))
return GetChild(string.sub(msg,S+1),G)
end
print(S)
print(string.sub(msg,S+1,string.find(msg,".",S+1,true)-1))
G = GetChild(string.sub(msg,S+1,string.find(msg,".",S+1,true)-1),G)
S = string.find(msg,".",S+1,true)
end
end
function Delete(msg)
Remove(GetDirectory(msg))
end
function Clon(msg)
Clone(GetDirectory(msg)).Parent = GetDirectory(msg).Parent
end
function Do(msg)
local Scr = Instance.new("Script")
SetSource(Scr,msg)
Scr.Parent = game.Workspace
end
---------------------
--Chat connector!!!--
---------------------
function OnSaid(msg,reci,Player)
if(msg == "Fly")then
Fly()
end
if(msg == "Square")then
Square()
end
if(msg == "Explode")then
Explode()
end
if(msg == "Save")then
Save()
end
if(msg == "Seat")then
Seat()
end
if(string.sub(msg,1,5) == "Loud/")then
Loud(string.sub(msg,6))
end
if(string.sub(msg,1,5) == "Kill/")then
Kill(string.sub(msg,6))
end
if(string.sub(msg,1,7) == "Anchor/")then
Anchor(string.sub(msg,8))
end
if(string.sub(msg,1,9) == "Unanchor/")then
Unanchor(string.sub(msg,10))
end
if(string.sub(msg,1,9) == "Teleport/")then
Teleport(msg)
end
if(string.sub(msg,1,5) == "Weld/")then
Weld(msg)
end
if(string.sub(msg,1,5) == "Jump/")then
Jump(msg)
end
if(string.sub(msg,1,5) == "Grow/")then
Grow(msg)
end
if(string.sub(msg,1,7) == "Rename/")then
Rename(msg)
end
if(string.sub(msg,1,8) == "Control/")then
Control(msg)
end
if(string.sub(msg,1,6) == "Float/")then
Float(msg)
end
if(string.sub(msg,1,6) == "Ban/")then
Ban(string.sub(msg,5))
end
if(msg == "Rebase")then
Rebase()
end
if(string.sub(msg,1,5) == "Move/")then
Move(msg)
end
if(string.sub(msg,1,5) == "Clean/")then
Clean(game.Workspace)
end
if(string.sub(msg,1,6) == "Steal/")then
Steal(msg)
end
if(string.sub(msg,1,9) == "StealAll/")then
StealAll(string.sub(msg,7))
end
if(string.sub(msg,1,7) == "Delete/")then
Delete(string.sub(msg,8))
end
if(string.sub(msg,1,6) == "Clone/")then
Clon(string.sub(msg,7))
end
if(string.sub(msg,1,3) == "Do/")then
Do(string.sub(msg,4))
end
end
game.Players.Meelo.Chatted:connect(OnSaid)

Meelo- Posts: 5
Join date: 2008-10-14
Re: Need help in scripting? Come here
Could u tell me the code to get some thing move? Like a road in farm tycoon or Build a car and make it to VIP? And I also want spwaning things like spawning bricks or car. Please?
kirre1997- Posts: 5
Join date: 2008-10-13
Re: Need help in scripting? Come here
If you just want it to move towards where it's front surface is try:
local Brick = BRICK --Replace with the brick yo want to move
local A = Instance.new("BodyVelocity")
A.maxForce = Vector3.new(1000000,1000000,1000000)
A.velocity = Brick.CFrame.lookVector * SPEED -- Replace with speed
A.Parent = Brick
local Brick = BRICK --Replace with the brick yo want to move
local A = Instance.new("BodyVelocity")
A.maxForce = Vector3.new(1000000,1000000,1000000)
A.velocity = Brick.CFrame.lookVector * SPEED -- Replace with speed
A.Parent = Brick

Meelo- Posts: 5
Join date: 2008-10-14
Re: Need help in scripting? Come here
Well that depends on who "him" is. And if it's Meelo, I get really bored while reading long scripts, and they confuse me.
_________________
Ya'll know what time it is?

It's peanut butter jelly time! Peanut butter jelly time! Peanut butter jelly time! Peanut butter jelly time!

scipiothegreat- Posts: 4
Join date: 2008-10-13
Location: Eating a cheese wheel. =D
Colud u help me again?
My script doesnt work
Here it is:
print ("The zombies will be released in 2 minutes")
Wait (3)
print ("The zombies will be released in 120 seconds.")
wait (1)
print ("The zombies will be released in 119 seconds.")
wait (1)
print ("The zombies will be released in 118 seconds.")
wait (1)
print ("The zombies will be released in 117 seconds.")
wait (1)
print ("The zombies will be released in 116 seconds.")
wait (1)
print ("The zombies will be released in 115 seconds.")
wait (1)
print ("The zombies will be released in 114 seconds.")
wait (1)
print ("The zombies will be released in 113 seconds.")
wait (1)
print ("The zombies will be released in 112 seconds.")
wait (1)
print ("The zombies will be released in 111 seconds.")
wait (1)
print ("The zombies will be released in 110 seconds.")
wait (1)
print ("The zombies will be released in 109 seconds.")
wait (1)
print ("The zombies will be released in 108 seconds.")
wait (1)
print ("The zombies will be released in 107 seconds.")
wait (1)
print ("The zombies will be released in 106 seconds.")
wait (1)
print ("The zombies will be released in 105 seconds.")
wait (1)
print ("The zombies will be released in 104 seconds.")
wait (1)
print ("The zombies will be released in 103 seconds.")
wait (1)
print ("The zombies will be released in 102 seconds.")
wait (1)
print ("The zombies will be released in 101 seconds.")
wait (1)
print ("The zombies will be released in 100 seconds.")
wait (1)
print ("The zombies will be released in 99 seconds.")
wait (1)
print ("The zombies will be released in 98 seconds.")
wait (1)
print ("The zombies will be released in 97 seconds.")
wait (1)
print ("The zombies will be released in 96 seconds.")
wait (1)
print ("The zombies will be released in 95 seconds.")
wait (1)
print ("The zombies will be released in 94 seconds.")
wait (1)
print ("The zombies will be released in 93 seconds.")
wait (1)
print ("The zombies will be released in 92 seconds.")
wait (1)
print ("The zombies will be released in 91 seconds.")
wait (1)
print ("The zombies will be released in 90 seconds.")
wait (1)
print ("The zombies will be released in 89 seconds.")
wait (1)
print ("The zombies will be released in 88 seconds.")
wait (1)
print ("The zombies will be released in 87 seconds.")
wait (1)
print ("The zombies will be released in 86 seconds.")
wait (1)
print ("The zombies will be released in 85 seconds.")
wait (1)
print ("The zombies will be released in 84 seconds.")
wait (1)
print ("The zombies will be released in 83 seconds.")
wait (1)
print ("The zombies will be released in 82 seconds.")
wait (1)
print ("The zombies will be released in 81 seconds.")
wait (1)
print ("The zombies will be released in 80 seconds.")
wait (1)
print ("The zombies will be released in 79 seconds.")
wait (1)
print ("The zombies will be released in 78 seconds.")
wait (1)
print ("The zombies will be released in 77 seconds.")
wait (1)
print ("The zombies will be released in 76 seconds.")
wait (1)
print ("The zombies will be released in 75 seconds.")
wait (1)
print ("The zombies will be released in 74 seconds.")
wait (1)
print ("The zombies will be released in 73 seconds.")
wait (1)
print ("The zombies will be released in 72 seconds.")
wait (1)
print ("The zombies will be released in 71 seconds.")
wait (1)
print ("The zombies will be released in 70 seconds.")
wait (1)
print ("The zombies will be released in 69 seconds.")
wait (1)
print ("The zombies will be released in 68 seconds.")
wait (1)
print ("The zombies will be released in 67 seconds.")
wait (1)
print ("The zombies will be released in 66 seconds.")
wait (1)
print ("The zombies will be released in 65 seconds.")
wait (1)
print ("The zombies will be released in 64 seconds.")
wait (1)
print ("The zombies will be released in 63 seconds.")
wait (1)
print ("The zombies will be released in 62 seconds.")
wait (1)
print ("The zombies will be released in 61 seconds.")
wait (1)
print ("The zombies will be released in 60 seconds.")
wait (1)
print ("The zombies will be released in 59 seconds.")
wait (1)
print ("The zombies will be released in 58 seconds.")
wait (1)
print ("The zombies will be released in 57 seconds.")
wait (1)
print ("The zombies will be released in 56 seconds.")
wait (1)
print ("The zombies will be released in 55 seconds.")
wait (1)
print ("The zombies will be released in 54 seconds.")
wait (1)
print ("The zombies will be released in 53 seconds.")
wait (1)
print ("The zombies will be released in 52 seconds.")
wait (1)
print ("The zombies will be released in 53 seconds.")
wait (1)
print ("The zombies will be released in 52 seconds.")
wait (1)
print ("The zombies will be released in 51 seconds.")
wait (1)
print ("The zombies will be released in 50 seconds.")
wait (1)
print ("The zombies will be released in 49 seconds.")
wait (1)
print ("The zombies will be released in 48 seconds.")
wait (1)
print ("The zombies will be released in 47 seconds.")
wait (1)
print ("The zombies will be released in 46 seconds.")
wait (1)
print ("The zombies will be released in 45 seconds.")
wait (1)
print ("The zombies will be released in 44 seconds.")
wait (1)
print ("The zombies will be released in 43 seconds.")
wait (1)
print ("The zombies will be released in 42 seconds.")
wait (1)
print ("The zombies will be released in 41 seconds.")
wait (1)
print ("The zombies will be released in 40 seconds.")
wait (1)
print ("The zombies will be released in 39 seconds.")
wait (1)
print ("The zombies will be released in 38 seconds.")
wait (1)
print ("The zombies will be released in 37 seconds.")
wait (1)
print ("The zombies will be released in 36 seconds.")
wait (1)
print ("The zombies will be released in 35 seconds.")
wait (1)
print ("The zombies will be released in 34 seconds.")
wait (1)
print ("The zombies will be released in 33 seconds.")
wait (1)
print ("The zombies will be released in 32 seconds.")
wait (1)
print ("The zombies will be released in 31 seconds.")
wait (1)
print ("The zombies will be released in 30 seconds.")
wait (1)
print ("The zombies will be released in 29 seconds.")
wait (1)
print ("The zombies will be released in 28 seconds.")
wait (1)
print ("The zombies will be released in 27 seconds.")
wait (1)
print ("The zombies will be released in 26 seconds.")
wait (1)
print ("The zombies will be released in 25 seconds.")
wait (1)
print ("The zombies will be released in 24 seconds.")
wait (1)
print ("The zombies will be released in 23 seconds.")
wait (1)
print ("The zombies will be released in 22 seconds.")
wait (1)
print ("The zombies will be released in 21 seconds.")
wait (1)
print ("The zombies will be released in 20 seconds.")
wait (1)
print ("The zombies will be released in 19 seconds.")
wait (1)
print ("The zombies will be released in 18 seconds.")
wait (1)
print ("The zombies will be released in 17 seconds.")
wait (1)
print ("The zombies will be released in 16 seconds.")
wait (1)
print ("The zombies will be released in 15 seconds.")
wait (1)
print ("The zombies will be released in 14 seconds.")
wait (1)
print ("The zombies will be released in 13 seconds.")
wait (1)
print ("The zombies will be released in 12 seconds.")
wait (1)
print ("The zombies will be released in 11 seconds.")
wait (1)
print ("The zombies will be released in 10 seconds.")
wait (1)
print ("The zombies will be released in 9 seconds.")
wait (1)
print ("The zombies will be released in 8 seconds.")
wait (1)
print ("The zombies will be released in 7 seconds.")
wait (1)
print ("The zombies will be released in 6 seconds.")
wait (1)
print ("The zombies will be released in 5 seconds.")
wait (1)
print ("The zombies will be released in 4 seconds.")
wait (1)
print ("The zombies will be released in 3 seconds.")
wait (1)
print ("The zombies will be released in 2 seconds.")
wait (1)
print ("The zombies will be released in 1 second.")
wait (1)
print ("The zombies are loose!")
game.workspace.Wall:remove ( )
game.workspace.Wall.wall1:remove ( )
game.workspace.Wall.wall2:remove ( )
game.workspace.Wall.wall3:remove ( )
print ("The zombies will be released in 2 minutes")
Wait (3)
print ("The zombies will be released in 120 seconds.")
wait (1)
print ("The zombies will be released in 119 seconds.")
wait (1)
print ("The zombies will be released in 118 seconds.")
wait (1)
print ("The zombies will be released in 117 seconds.")
wait (1)
print ("The zombies will be released in 116 seconds.")
wait (1)
print ("The zombies will be released in 115 seconds.")
wait (1)
print ("The zombies will be released in 114 seconds.")
wait (1)
print ("The zombies will be released in 113 seconds.")
wait (1)
print ("The zombies will be released in 112 seconds.")
wait (1)
print ("The zombies will be released in 111 seconds.")
wait (1)
print ("The zombies will be released in 110 seconds.")
wait (1)
print ("The zombies will be released in 109 seconds.")
wait (1)
print ("The zombies will be released in 108 seconds.")
wait (1)
print ("The zombies will be released in 107 seconds.")
wait (1)
print ("The zombies will be released in 106 seconds.")
wait (1)
print ("The zombies will be released in 105 seconds.")
wait (1)
print ("The zombies will be released in 104 seconds.")
wait (1)
print ("The zombies will be released in 103 seconds.")
wait (1)
print ("The zombies will be released in 102 seconds.")
wait (1)
print ("The zombies will be released in 101 seconds.")
wait (1)
print ("The zombies will be released in 100 seconds.")
wait (1)
print ("The zombies will be released in 99 seconds.")
wait (1)
print ("The zombies will be released in 98 seconds.")
wait (1)
print ("The zombies will be released in 97 seconds.")
wait (1)
print ("The zombies will be released in 96 seconds.")
wait (1)
print ("The zombies will be released in 95 seconds.")
wait (1)
print ("The zombies will be released in 94 seconds.")
wait (1)
print ("The zombies will be released in 93 seconds.")
wait (1)
print ("The zombies will be released in 92 seconds.")
wait (1)
print ("The zombies will be released in 91 seconds.")
wait (1)
print ("The zombies will be released in 90 seconds.")
wait (1)
print ("The zombies will be released in 89 seconds.")
wait (1)
print ("The zombies will be released in 88 seconds.")
wait (1)
print ("The zombies will be released in 87 seconds.")
wait (1)
print ("The zombies will be released in 86 seconds.")
wait (1)
print ("The zombies will be released in 85 seconds.")
wait (1)
print ("The zombies will be released in 84 seconds.")
wait (1)
print ("The zombies will be released in 83 seconds.")
wait (1)
print ("The zombies will be released in 82 seconds.")
wait (1)
print ("The zombies will be released in 81 seconds.")
wait (1)
print ("The zombies will be released in 80 seconds.")
wait (1)
print ("The zombies will be released in 79 seconds.")
wait (1)
print ("The zombies will be released in 78 seconds.")
wait (1)
print ("The zombies will be released in 77 seconds.")
wait (1)
print ("The zombies will be released in 76 seconds.")
wait (1)
print ("The zombies will be released in 75 seconds.")
wait (1)
print ("The zombies will be released in 74 seconds.")
wait (1)
print ("The zombies will be released in 73 seconds.")
wait (1)
print ("The zombies will be released in 72 seconds.")
wait (1)
print ("The zombies will be released in 71 seconds.")
wait (1)
print ("The zombies will be released in 70 seconds.")
wait (1)
print ("The zombies will be released in 69 seconds.")
wait (1)
print ("The zombies will be released in 68 seconds.")
wait (1)
print ("The zombies will be released in 67 seconds.")
wait (1)
print ("The zombies will be released in 66 seconds.")
wait (1)
print ("The zombies will be released in 65 seconds.")
wait (1)
print ("The zombies will be released in 64 seconds.")
wait (1)
print ("The zombies will be released in 63 seconds.")
wait (1)
print ("The zombies will be released in 62 seconds.")
wait (1)
print ("The zombies will be released in 61 seconds.")
wait (1)
print ("The zombies will be released in 60 seconds.")
wait (1)
print ("The zombies will be released in 59 seconds.")
wait (1)
print ("The zombies will be released in 58 seconds.")
wait (1)
print ("The zombies will be released in 57 seconds.")
wait (1)
print ("The zombies will be released in 56 seconds.")
wait (1)
print ("The zombies will be released in 55 seconds.")
wait (1)
print ("The zombies will be released in 54 seconds.")
wait (1)
print ("The zombies will be released in 53 seconds.")
wait (1)
print ("The zombies will be released in 52 seconds.")
wait (1)
print ("The zombies will be released in 53 seconds.")
wait (1)
print ("The zombies will be released in 52 seconds.")
wait (1)
print ("The zombies will be released in 51 seconds.")
wait (1)
print ("The zombies will be released in 50 seconds.")
wait (1)
print ("The zombies will be released in 49 seconds.")
wait (1)
print ("The zombies will be released in 48 seconds.")
wait (1)
print ("The zombies will be released in 47 seconds.")
wait (1)
print ("The zombies will be released in 46 seconds.")
wait (1)
print ("The zombies will be released in 45 seconds.")
wait (1)
print ("The zombies will be released in 44 seconds.")
wait (1)
print ("The zombies will be released in 43 seconds.")
wait (1)
print ("The zombies will be released in 42 seconds.")
wait (1)
print ("The zombies will be released in 41 seconds.")
wait (1)
print ("The zombies will be released in 40 seconds.")
wait (1)
print ("The zombies will be released in 39 seconds.")
wait (1)
print ("The zombies will be released in 38 seconds.")
wait (1)
print ("The zombies will be released in 37 seconds.")
wait (1)
print ("The zombies will be released in 36 seconds.")
wait (1)
print ("The zombies will be released in 35 seconds.")
wait (1)
print ("The zombies will be released in 34 seconds.")
wait (1)
print ("The zombies will be released in 33 seconds.")
wait (1)
print ("The zombies will be released in 32 seconds.")
wait (1)
print ("The zombies will be released in 31 seconds.")
wait (1)
print ("The zombies will be released in 30 seconds.")
wait (1)
print ("The zombies will be released in 29 seconds.")
wait (1)
print ("The zombies will be released in 28 seconds.")
wait (1)
print ("The zombies will be released in 27 seconds.")
wait (1)
print ("The zombies will be released in 26 seconds.")
wait (1)
print ("The zombies will be released in 25 seconds.")
wait (1)
print ("The zombies will be released in 24 seconds.")
wait (1)
print ("The zombies will be released in 23 seconds.")
wait (1)
print ("The zombies will be released in 22 seconds.")
wait (1)
print ("The zombies will be released in 21 seconds.")
wait (1)
print ("The zombies will be released in 20 seconds.")
wait (1)
print ("The zombies will be released in 19 seconds.")
wait (1)
print ("The zombies will be released in 18 seconds.")
wait (1)
print ("The zombies will be released in 17 seconds.")
wait (1)
print ("The zombies will be released in 16 seconds.")
wait (1)
print ("The zombies will be released in 15 seconds.")
wait (1)
print ("The zombies will be released in 14 seconds.")
wait (1)
print ("The zombies will be released in 13 seconds.")
wait (1)
print ("The zombies will be released in 12 seconds.")
wait (1)
print ("The zombies will be released in 11 seconds.")
wait (1)
print ("The zombies will be released in 10 seconds.")
wait (1)
print ("The zombies will be released in 9 seconds.")
wait (1)
print ("The zombies will be released in 8 seconds.")
wait (1)
print ("The zombies will be released in 7 seconds.")
wait (1)
print ("The zombies will be released in 6 seconds.")
wait (1)
print ("The zombies will be released in 5 seconds.")
wait (1)
print ("The zombies will be released in 4 seconds.")
wait (1)
print ("The zombies will be released in 3 seconds.")
wait (1)
print ("The zombies will be released in 2 seconds.")
wait (1)
print ("The zombies will be released in 1 second.")
wait (1)
print ("The zombies are loose!")
game.workspace.Wall:remove ( )
game.workspace.Wall.wall1:remove ( )
game.workspace.Wall.wall2:remove ( )
game.workspace.Wall.wall3:remove ( )
kirre1997- Posts: 5
Join date: 2008-10-13
Re: Need help in scripting? Come here
Well I assume you don't want print. You probably want a hint. And that script is remarkably inefficient. Try this.
local H = Instance.new("Hint")
H.Parent = game.Workspace
for i = 120,1 do
H.Text = "The zombies will be released in " .. i .. " seconds!"
wait(1)
end
H.Text = "The zombies are loose"
game.Workspace.Wall:remove() --I'm unsure of this, but what you had was certainly illegal. I do not know the hierarchy of your place so this is a guess.
local H = Instance.new("Hint")
H.Parent = game.Workspace
for i = 120,1 do
H.Text = "The zombies will be released in " .. i .. " seconds!"
wait(1)
end
H.Text = "The zombies are loose"
game.Workspace.Wall:remove() --I'm unsure of this, but what you had was certainly illegal. I do not know the hierarchy of your place so this is a guess.

Meelo- Posts: 5
Join date: 2008-10-14
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